AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games in Poland for Q2 2022
Discover the performance of the top 5 sandbox-like games on a unified platform in Poland for Q2 2022, with data from Sensor Tower.
In the second quarter of 2022, the top 5 sandbox-like games in Poland on a unified platform showed varied performance in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the trends for these popular games.
Roblox experienced notable fluctuations in its weekly revenue, peaking at approximately $137K in the final week of June. The game saw a downward trend in weekly downloads mid-quarter, with a low of around 21K in early June, but rebounded to about 28K by the end of the quarter. Weekly active users increased steadily, from around 1.5M at the start of the quarter to nearly 1.7M by the end.
Craftsman: Building Craft showed a mixed trend in weekly downloads, starting at around 16K and fluctuating throughout the quarter, ending at about 12K. The game’s weekly active users saw a steady increase, beginning at roughly 121K and reaching around 126K by the end of June.
Crafting and Building saw an initial surge in weekly downloads, peaking at about 20K in mid-April before stabilizing around 10K towards the end of the quarter. The game’s weekly active users followed a consistent upward trend, starting at roughly 164K and peaking at around 211K in late June.
Melon Playground had a significant rise in weekly downloads mid-quarter, peaking at around 18K in mid-May, before declining to about 8K by the end of June. Weekly active users increased steadily, reaching around 76K in mid-June before slightly decreasing to approximately 72K by the end of the quarter.
Rec Room - Play with friends! experienced a decline in weekly downloads, from around 15K at the beginning of the quarter to about 3K by the end of June. Weekly revenue remained relatively low, peaking at $216 in late May. The game’s weekly active users also showed a downward trend, starting at roughly 25K and decreasing to about 13K by the end of the quarter.
These insights reflect the dynamic nature of the sandbox game market in Poland for Q2 2022. For more detailed information and further insights, visit Sensor Tower.